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I am a technical artist with an experience of over a year working in an art studio. I have knowledge of various 3d content creation software used in the industry. I have worked with multiple game engines and worked on various game software during my job.
I made an Indie game at Abyssmal games and making a first-person underwater horror game and also pursuing my Master's Degree in Game Development with a focus on the Technical Artist Track at the University of Utah.
I worked as a Technical Artist in one of the government funded research with Collins Aerospace Virginia for over a year and build a real-time simulation and later at Sledgehammer for COD Vanguard(2021)
My most recent role was at Respawn Entertainment as Destruction Artist to make Dynamic Content for the game with a focus on Destructible/Dynamic
environment and gamplay.

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